Riggers in 2099

Controlling the Machine
In the world of the Rigger, there are three separate methods for controlling their vehicles and/or drones. This does not include manual control, as any self-respecting Rigger leaves that to the rest of society. Each of the three types has its advantages and its disadvantages, and involves different tools. Many Riggers will tend to concentrate on one type of control, but nothing prevents them from mastering all three types.

1. Autonomous Control
The first form of vehicle or drone control is Autonomous Control. This involves the rigger only generally directing the vehicle or drone, and letting the drone itself perform all the actions, using its own programming alongside any autosofts being run by the vehicle or drone. This control method can be done with or without an RCC; the drones can run their own autosofts (each drone requiring its own copy), or the autosofts can be run from an RCC, and shared by all the drones (reducing the number of copies required).

The advantage of this form of control is it leaves the rigger generally free to perform other actions, with only general oversight of the drone. The rigger assigns targets and gives the drone tasks using the Send Message Matrix Action (SR5 p242), and the robotic brain of the drone attempts to carry out the assigned task.

The disadvantage of this form of control is the limitation on the programs of the vehicle or drone. Drones may only run a certain number of programs at a time, and their innate pilot programs are limited. Confronted with unexpected situations, the drones may simply freeze or continue to attempt impossible actions.

The autosofts being used by the drone(s) can either be run on the drone, or run on the Rigger’s RCC, but not both at the same time. Running the autosofts on the drone allows each drone to run different programs as needed, but a separate copy is required for each drone. Running the autosofts on the RCC allows a single copy to be shared by each drone, but the necessity for different versions of the same autosoft for different types of drones may cause problems.

A list of the most common drone actions with their required autosofts and limits are summarized in the following chart.

Initiative Pilot Rating x 2 + 3d6
Defense: Melee Pilot Rating Evasion Handling Rating
Defense: Range Pilot Rating Evasion Handling Rating
Full Defense + Pilot Rating
Defense: Matrix Pilot + Firewall (Pilot or FW rating of PAN)
Manoeuvre Pilot Rating Manoeuvre Handling Rating
Perception Pilot Rating Clearsight Sensor Rating
Sneaking Pilot Rating Stealth Handling Rating
Shooting Pilot Rating Targeting Sensor Rating (or Weapon Accuracy)

2. Remote Control
The second form of controlling a vehicle or drone is Remote Control. This revolves around the rigger using their Rigger Command Console (RCC) to directly control the actions of the vehicle or drone, using the rigger’s skills in place of the drone’s programs. This method is best suited for controlling multiple drones directly, and is performed in AR (Augmented Reality).

The advantage of this form of control is the ability to directly control the actions of multiple drones at the same time, using the Rigger’s own skills, using the Control Device matrix action (SR5 p238). This avoids the necessity of having to have autosofts for each type of action or drone.

The main drawback of this method is the limits imposed by the RCC. The ability of the RCC to process commands and control several drones is limited, and trying to have different drones perform different actions requires splitting dice pools up amongst the various drones. The simplest method for handling this is to have only the same types of drones and always issue the same orders to all.

Drone Actions
Initiative AR: Intuition + Reaction +1d6
Defense: Melee Reaction + Intuition Data Processing
Defense: Range Reaction + Intuition Data Processing
Full Defense + Intuition
Defense: Matrix Intuition + Firewall (FW rating of PAN)
Manoeuvre Reaction Pilot (Vehicle Type) Data Processing
Perception Intuition Perception Data Processing (or Sensor Rating if lower)
Sneaking Agility Sneaking Data Processing
Shooting Agility Gunnery Data Processing (or Weapon Accuracy if lower)

3. Jumping In
Jumping in is the ultimate form of Rigger control. Using a Control Rig, the Rigger jumps directly in to the vehicle or drone’s control system, and effectively becomes the drone, using the full capabilities of VR (Virtual Reality); either Hot or Cold sim. He hears what the drone hears, sees what the drone sees and feels what the drone feels. He feels hunger pains when the drone is low on fuel and pain when the drone is damaged.

The most important part of this control method is the Control Rig, a cybernetic implant tied directly in to the Rigger’s nervous system. In addition, the Rigger needs some form of transmitter to send his signal to his drone. This could be a Rigger Control Console (which grants the console’s innate noise reduction), or a simple comlink.

When jumped in, the Rigger is in full VR (using the sim module within the Control Rig), and can decide to be running either cold or hot, with the advantages/disadvantages of whichever mode they choose.

When Jumped in, the drone cannot run any programs or autosofts, and the drone’s innate pilot has no influence on the drone’s actions. In addition, the Rigger receives a bonus from his control rig equal to its rating to all his vehicle tests. See the description of Control Rigs below.

Drone Actions
Initiative VR Cold Sim: Data Processing + Intuition + 3d6
VR Hot Sim: Data Processing + Intuition + 4d6
Defense: Melee Reaction + Intuition
Defense: Range Reaction + Intuition
Full Defense + Intuition
Defense: Matrix Intuition + Firewall (FW rating of PAN)
Manoeuvre Reaction Pilot: Vehicle Type Handling Rating
Perception Intuition Perception Sensor Rating
Sneaking Agility Sneaking Handling Rating
Shooting Agility Gunnery Weapon Accuracy

Rigger Hardware
What sets a Rigger apart from a regular, everyday, pilot is the hardware he uses to do his job. While almost anyone can get in a car and drive it, a rigger has specialized tools that he uses to truly get the most out of his vehicles or drones, and will put all but the absolute best pilots to shame.

1. Rigger Command Consoles
A rigger command console, or RCC, is like a deck for controlling drones (or other vehicles and devices). It’s about the size of a briefcase. It can act like a commlink and has all the features of a commlink in addition to the drone functionalities. The main purpose of the RCC is to create a PAN with your drones.

The prime tool of the Rigger that wants to be able to control multiple drones, the Rigger Command Console is as important to a Rigger as a Cyberdeck is to a hacker.

Scratch-Built 1 4R 2 1 1,400¥
Radio Shack Remote Controller 2 6R 3 2 8,000¥
Easy Motors DroneMaster 3 8R 4 3 16,000¥
Maersk Spider 4 10R 5 4 34,000¥
Vulcan Liegelord 5 12R 6 5 56,000¥
LoneStar Remote Commander 6 14R 7 6 85,000¥

Device Rating:
The Device Rating of the RCC determines two important factors for the Rigger:

  • if the drones are running off the RCC in Autonomous mode, the Device Rating determines the maximum number of programs (including autosofts) that can be run by the RCC (and affecting all the drones).
  • If running in Remote Control mode, the Device Rating is the maximum number of drones that can be controlled by the RCC at the same time.

Data Processing:
The Data Processing rating of the RCC is used to determine the limits of all the tests performed through the RCC.

The RCC’s Firewall rating is used to defend against any electronic intrusions against either the RCC or any of the drones being controlled by the unit.

2. Control Rigs
Control rigs are required to take the ultimate leap and jump directly into a drone or vehicle. When you’re jumped into a vehicle or drone, the control rig provides its Rating as a dice pool bonus on all Vehicle skill tests. Additionally, the rating of your control rig is added to the Handling and Speed of any vehicle you are jumped into. As if that was not enough, your Vehicle Test thresholds are reduced by the rating of your control rig (to a minimum of 1), again when you’re jumped in.

Cyber-Control Rig
Rating 1 1 5R 43,000¥
Rating 2 2 10R 97,000¥
Rating 3 3 15R 208,000¥
Rigger Throne
Rating 1 8R 60,000¥
Rating 2 12R 150,000¥

Cyber-Control Rig
This implant harnesses the raw data-coordinating and synchronization power of the middle brain for the express purpose of directly manipulating rigged vehicles and drones (and other devices with rigger interface, like turrets). It has a built-in sim module (with hot sim mod), so you can use it for DNI with other devices. It also comes with a universal data connector and about a meter of retractable cable (it’s like getting a free datajack).

Rigger Throne
A new development used by larger organizations that employ several riggers, the Rigger throne is a large chair-like installation fitted with the various external methods for accessing the matrix, including trodes, AR gloves, and Responsive Interface Gear to create a setup that comes close to being the same as the cybernetic version. This allows for multiple users to use the same equipment, switching out the user in shifts, etc. without having to pay for the cybernetic implant for each employee. The technology is still relatively new and difficult to come by, and is not quite as effective as an implanted cyber-rig.

3. Drones
Drones are a sub-set of vehicles, and are immensely favored by Riggers. They use a complex control node called a Rigger Interface to receive the remote signals from their owner to control the drone.

Also see New Tools and Motorcycles for additional vehicles.

Common Drone Qualities:
Regardless of the individual differences of each drone, they all share a number of similar qualities, which are listed below.

Often referred to as simply ‘Pilot’ or ‘dog-brain’ all drones are equipped with an auto pilot that is capable of operating the drone in autonomous mode and performing all the actions the drone is capable of.

Rigger Interface
All drones come equipped with a Rigger Interface, the complex communications node that takes the signals from a remote node (whether a control rig, Rigger Command Console or other) and operates the systems of the drone.

Damage Tracks
Similar to people, Drones (and vehicles) have 2 separate damage tracks; one for Matrix damage and one for Physical damage.

The Matrix damage track of a drone is based on its Pilot, and is calculated in a similar manner; it has a total of 8 + ½ the Pilot rating of the drone.

The Physical damage track of a drone is similar, but reduced. However, the size of the drone (or vehicle) varies this considerably, as listed.

Microdrone 1 +1/2 BODY
Small Drone 4 +1/2 BODY
Medium Drone 6 +1/2 BODY
Large Drone or Motorcycle-sized Vehicle 8 +1/2 BODY
Large Vehicle (Car or Larger) 12 +1/2 BODY
Horizon Flying Eye 4 3 2 1 0 3 3 8 2,000¥
MCT Fly-Spy 4 3 2 1 0 3 3 8 2,000¥
Shiawase Kanmushi 4 2 1 0 0 3 3 8 1,000¥
S-B Microskimmer 3 3 1 0 0 3 3 6 1,000¥
Aztechnology Crawler 4 3 1 3 3 4 3 4 4,000¥
Lockheed Optic-X2 4 4 3 2 2 3 3 10 21,000¥
Ares Duelist 3 3 1 4 4 3 3 5R 4,500¥
GM-Nissan Doberman 5 3 1 4 4 3 3 4R 5,000¥
MCT-Nissan RotoDrone 4 4 2 4 4 3 3 6 5,000¥
C-D Dalmation 5 5 3 5 5 3 3 6R 10,000¥
Steel Lynx 5 4 2 6 12 3 3 10R 25,000¥

Microdrones are less than a few inches in size, and are hard to spot without looking specifically for them. The base threshold for spotting a microdrone is 3.

Horizon Flying Eye
This spherical flying drone uses omnidirectional thrust nozzles to stay airborne. Just about eyeball-sized, it can roll itself on the ground, Though it needs to fly to overcome obstructions like stairs and curbs. A version with a built-in flash-pak and smoke grenade costs 500¥ extra; detonating them destroys the drone. Use Pilot Aircraft to operate.

MCT Fly-Spy
This Mitsuhama drone is the size and shape of a large insect but can achieve substantially better altitudes. It can serve in an “eye in the sky” role and is handy for shadowing people given the fact that it’s relatively hard to spot. This drone is operated with the Pilot Aircraft skill.

Shiawase Kanmushi
About 1 inch long, this is a four-legged “bug” crawler drone that is hard to tell from a natural insect at a glance. It’s ideal for penetrating confined areas, and its gecko-tipped extremities and light weight render it capable of crawling on walls and ceilings; it is, however, quite fragile, and merely being stepped on or a tag eraser can easily destroy it. This drone is operated with the Pilot Walker skill.

S-B Microskimmer
Quiet and durable, this disc-shaped skimmer is the size of a large coin and can over water with its small and rather weak hoverjets. It is operated with the Pilot Groundcraft skill; the hovercraft specialization applies.

Small Drones
Small drones are less than half a meter in size and come in many shapes. Some are robust enough to have weapons mounted. The base threshold for spotting a small drone is 2.

Aztechnology Crawler
This small crawler (about 25cm long) can easily handle stairs and other obstacles. Designed to operate as a remote snooper in rough rural or urban terrain, the Crawler is efficient and robust. Its Pilot program is a step above most drones in its class. This drone is operated with the Pilot Walker skill.

Lockheed Optic-X2
This VSTOL stealth craft is only the size of a briefcase with its wings folded up for transport. When it is deployed, it is the size of a large hawk or other bird of prey. Its patented signature-limiting technology makes it a favorite of intelligence agencies and shadowrunners; radar systems and visual and audio Perception Tests all receive a –3 dice pool penalty to spot the Optic-X2. This drone is operated with the Pilot Aircraft skill.

Medium Drones
Medium drones range in size from that of a large dog to human sized. Many are equipped with weapon mounts or other tools. The standard threshold for spotting a medium drone is 1.

Ares Duelist
This medium-sized, roughly anthromorphic walker drone is an oddity, some might say a novelty. It is designed to patrol on its two feet like a metahuman security guard and is equipped with blade-arms as its primary armaments. This drone comes with a unique Rating 3 Targeting (Swords) autosoft and mounts a pair of standard swords in special weapon mounts. (The mounted swords cannot be replaced with other weapons, but additional weapon mounts may be installed using the normal rules.) This drone is operated with the Pilot Walker skill.

GM-Nissan Doberman
This tracked perimeter-patrol drone can secure its designated area effectively during day or night conditions. It comes equipped with a standard weapon mount. This drone is operated with the Pilot Groundcraft skill.

MCT-Nissan RotoDrone
The Roto-Drone is a simple, no-nonsense rotor-wing drone design that is highly modular and customizable. Treat its Body as 3 higher than its actual Rating for determining how many weapon mounts or customizations it can integrate. This drone is operated with the Pilot Aircraft skill.

Large Drones
Large drones are about the size of a large motorcycle or small car and are significantly more robust than the smaller drones. Many come standard with weapon mounts. The standard threshold for spotting a large drone is 1.

C-D Dalmation
This large and robust VTOL recon drone is capable of hovering and has a sturdy frame for its light weight. It is about the size of a lawn mower when stored, and when deployed is the size of a large hang glider. Lone Star and Knight Errant have both licensed the design for urban surveillance and patrol duties. The Dalmatian is operated with the Pilot Aircraft skill.

Steel Lynx
A hardened ground combat machine, the Steel Lynx possesses four wheeled legs and a heavy weapon mount. It is operated with the Pilot Groundcraft skill.

Building a Better Drone
Riggers tend to modify their drones in many ways, from upgrading their software to adding extra weapons and the like.

1. Rigger Programs:
There exist a variety of programs that are of use to Riggers and anyone with a vehicle. These have various uses, from improving the innate pilot of the vehicle or drone, to giving the drone or vehicle new capabilities.

A rigger requires a copy of each program or Autosoft that they wish to run at the same time, or that are specific to the drone, weapon etc.

E.G.: A rigger wanting to run clearsight on is 2 MCT Flyspy drones at the same time will require 2 copies of the autosoft. However, he could use a single copy on either of the drones at different times.

Rigger Programs
Program Availability Cost
Autosoft (Rating 1-3) Rating x 2 Rating x 500¥
Autosoft (Rating 4-6) Rating x 3 Rating x 1,000¥
Drone Utility Program 4 100¥
Pilot Program (Rating 1-3) Rating x 3 Rating x 1,000¥
Pilot Program (Rating 4-6) Rating x 4 Rating x 2,000¥

Autosofts are the programs used by drones to perform most of their actions. The rating of the Autosoft is added to the vehicle/drone’s Pilot Rating to determine the dice pool for the action. Specific Autosofts exist for each different skill, and in many cases for specific types of vehicles/drones.

The following are the available Autosofts and their function:

Clearsight: An autosoft that optimizes the drone’s sensor imputs, and is used when the drone makes Perception checks.

Electronic Warfare: This autosoft allows the drone to perform Electronic Warfare, including jamming, snooping and hiding their matrix signature.

Evasion: Drones running an Evasion autosoft add its rating when defending against being attacked.

Manoeuvre: The main autosoft for drones, it is added to the drone’s Pilot Rating for all manoeuvre and defense tests. This autosoft is vehicle specific; a manoeuvre autosoft for a MCT-Nissan Roto-Drone is of no use for a C-D Dalmation drone.

Profession: Used for support and professional drones, this group of autosofts (a separate autosoft is required for each skill) allows drones to perform a wide variety of non-combat skills. This includes any active skill not based on Magic or Resonance.

Stealth: This autosoft is optimized for analyzing sensor input and controlling the drone to improve the stealth capability. Its rating is added to the drone’s Pilot Rating for all Sneaking tests.

Targeting: A must for combat drones, this autosoft is specific to each category of ranged weapon (using the same category as the various firearms skills), and adds its rating to the Pilot Rating for ranged attacks.

Drone Utility Program:
Similar to the programs used by hackers on their cyberdecks, these programs are customized for use on drones or Rigger Control Consoles. The following programs are all available for Riggers.

Encryption: +1 Firewall

Signal Scrub: Rating 2 noise reduction

Toolbox: + 1 Data Processing

Virtual Machine: 2 extra program slots; take 1 extra box of unresisted Matrix damage when attacked

Armor: +2 dice pool modifier to resist Matrix damage

Biofeedback Filter: +2 dice pool modifier to resist biofeedback damage

Guard: Reduce extra damage from marks by 1 DV per mark

Shell: +1 dice pool modifier against Matrix and biofeedback damage, cumulative with other programs

Sneak: +2 dice pool modifier to defend against Trace User actions

Wrapper: Allows you to defy Matrix iconography rules

Pilot Program:
The backbone of drones and most vehicles, these are the software behind the drones’ dog-brains. Unlike most programs that can be saved and run on demand, Pilot programs are permanent upgrades to a specific vehicle’s or drone’s firmware. As such they are a one-time upgrade, and do not count against the limit of the number of programs that can be run on a drone or RCC.

Re-configure Drone Operations:

To change which programs (& autosofts) a drone is running, & the source of the program (drone or RCC) is a complex action. The rigger must also ensure that the program(s) he wants to run are available (not running on another drone already).

E.G.: DroneMeister wants to change the programs his 2 drones are running. His Horizon Flying Eye is running Clearsight, Manoeuvre and Infiltration autosofts and his GM-Nissan Doberman is running a Manoeuvre, Targeting and Evasion autosofts. He needs the Clearsight for his Doberman to better be able to spot the targets he is supposed to be shooting. He needs to reconfigure the programs on both drones to switch the Clearsight from the Flying Eye to the Doberman, & he must reconfigure the Flying Eye first to make the Clearsight autosoft available. This will take 2 complex actions to reconfigure both drones. If he had a second copy of the Clearsight autosoft he would only need 1 complex action to reconfigure the Doberman drone to run the second copy of the Clearsight autosoft.

Using the Configurator program allows the rigger to re-configure the drone to the stored setup as a free action, but requires a program slot.

2. Vehicle and Drone Modifications
There are a huge variety of modifications and enhancements available to Riggers and others that wish to customize their vehicles or drones. These vary from the changeable paint jobs to full environmental seals.

Like armour modifications, modifications to vehicles are limited in their capacity, and occasionally in other ways as well. As a general rule, vehicles and drones have a capacity for modifications and upgrades equal to their BODY rating. Each modification uses up part of this capacity. The exceptions to this are Vehicle Coatings; despite their minimal capacity requirements and available capacity of the vehicle, a vehicle may only have a single Coating modification.

Vehicle and Drone Modifications
Drone Mod Availability Capacity Cost
Mechanical Arm –Small 4 [ 1 ] 1,000¥
Mechanical Arm –Large 6 [ 3 ] 2,500¥
Morphing License Plate 10 [ 0 ] 1,500¥
Network Connector 12F [ 0 ] 1,250¥
NOX Booster 4 [ 1 ] 1,500¥
NOX Booster Refill 4 NA 150¥
Rigger Interface 4 [ 0 ] 1,000¥
Rigger Safety System –Vehicle Mod 3 [ 1 ] 750¥
Rigger Safety System –Armour Mod 3 [ 2 ] 100¥
Run-Flat Tires 4 [ 0 ] 100¥ per tire
Smuggling Compartment -Small 6 [ 1 ] 1,250¥
Smuggling Compartment -Large 6 [ 2 ] 2,500¥
Vehicle Stabilizer System 3 [ 3 ] 1,500¥
Weapon Mount –Regular 8F [ 1 ] 2,500¥
Weapon Mount –Heavy 14F [ 2 ] 5,000¥
Weapon Mount Manual Operation +1 [ 0 ] +500¥
Vehicle Armour Modifications
Armour Upgrade Rating x 3 [Rating x 2] Rating x 10% of vehicle cost
Chemical Seal 10R [ 4 ] 5,000¥
Electromagnetic Hardening (Rating 1-3) Rating x 3 [Rating] Rating x 10% of vehicle cost
Fire Resistance (Rating 1-6) Rating x 2 [Rating] Rating x 5% of vehicle cost
Insulation (Rating 1-6) Rating x 2 [Rating] Rating x 5% of vehicle cost
Vehicle Coatings
Electrochromic Coating 6 [ 0 ] 500¥ + 100¥ x BODY of vehicle
Pulse Weave/Strobe Coating 14 [ 0 ] 500¥ + 200¥ x BODY of vehicle
Ruthenium Polymer Coating (Rating 1-3) 14 [ 0 ] 1,000¥ + 250¥ x BODY of vehicle x rating
Window Treatments
Privacy Window Tinting 4 [ 0 ] Seats x 250¥
Reflective Window Treatment 8 [ 0 ] Seats x 500¥

Mechanical Arm
Many drones come equipped with, or are retrofit with mechanical arms. These allow the drone to pick up and carry, as well as manipulate items that are not connected to it directly. These come in 2 varieties; the Small Mechanical Arm, and the Large Mechanical Arm.

The Small arm, mostly used for small (and smaller) drones can pick up and carry small items, up to about the size of a pistol with minimal strength and agility; equal to the vehicle/drone’s BODY rating. In order to fit a Small Mechanical Arm, a drone must have a BODY rating of 1 or more.

The Large arm, used for medium and larger drones can pick up and carry larger items, with strength and agility equal to the vehicle/drone’s BODY rating. In order to fit a Large Mechanical Arm, a drone must have a BODY rating of 4 or more.

Threshold: 12/Hardware
Equipment: Hardware Shop

Network Connector
A development of Rigger/Hacker cooperation this modification was designed specifically for the smallest of drones: microdrones. This mod is essentially a universal data connector connected to the drone’s transmitter that allows the drone to connect directly to a wired network and then use its transmitter to allow the rigger/hacker to access the network wirelessly.

Threshold: 12/Hardware
Equipment: Hardware Shop

Rigger Safety System:
Designed to secure a rigger to his bike, it includes secure points for the waist, feet and hands, whether they be gecko-tape patches or fitted locks. This mod includes adapting both the bike and whatever the rider is wearing, and the specific type must match (ie. both gecko-tape).

Normally it takes a complex action to connect and disconnect from the safety system, but turning on the wireless option makes this a simple action.

Vehicle (Motorcycle) Mod:
Threshold: 4/Automotive Mechanic (Motorcycle)
Equipment: Automotive Mechanic Kit

Armour Mod:
Capacity [ 2 ] on the armour to which it is applied
Threshold: 6/Armorer (Armour Mods)
Equipment: Armorer Kit

NOX Booster
This modification involves installing a canister of Nitrous Oxide to the vehicle to provide a boost of speed on demand. When activated, the NOX boost adds 2 to the speed of the vehicle, by reduces the Handling by 1. The boost lasts for 3 turns. The system can store up to 2 charges before it needs to be refilled.

It requires a simple action to activate the NOX booster.

Threshold: 6/Automotive Mechanic (Motorcycle)
Equipment: Automotive Mechanic Shop

Smuggling Compartment
Smugglers, criminals and others all know the usefulness of having a secret compartment for storing items of value or questionable legality, and often have a smuggling compartment installed in their vehicles. These compartments are available in two sizes.

The Small Smuggling Compartment are only large enough to house a pistol-sized object (like a pistol, a knife or a small medkit). Larger vehicles can have multiple of these compartments installed (like a weapon mount, a vehicle may have 1 smuggling compartment per 3 whole points of BOD).

Larger Vehicles are capable of accepting a larger smuggling compartment, capable of carrying significantly larger items (about the size of a suitcase). These require significantly more space, and a vehicle may only have 1 large smuggling compartment, and must have a minimum BOD of 8.

The compartments require close inspection of the vehicle to spot, and a successful Perception (Visual) Threshold 3 check to spot.

Threshold: 6/Automotive Mechanic
Equipment: Automotive Mechanic Shop

Electromagnetic Hardening
By replacing some of the more fragile electronic components, grounding others and adding special non-conductive insulation, bikes can be hardened against electromagnetic attacks, including Stick & Shock ammo, lightning spells, and/or EMP attacks. This grants a +1 die per Rank (max 3) to resist any effects caused by these types of attacks.

Threshold: 2/Rank Automotive Mechanic (Motorcycle)
3/Rank Armorer (Armour Mods)
Equipment: Automotive Mechanic Shop
Armorer Shop

Morphing License Plate
This is a license plate that’s made from smart materials that allow it to change its form if an electric current is running through it. It’s also treated with photovoltaic paint to be able to be able to emulate various license plates from various areas. The plates can store a large number of pre-made licenses, and switching the plates requires a complex action.

Threshold: 12/ Hardware
Equipment: Hardware Shop

Run-Flat Tires
These tires are designed to be functional in the event that they would become punctured, whether from a police spike strip, being shot or other incident. The run-flats reduce the dice pool modifier by half for tires having been shot out or otherwise (from -2 dice per flat tire to -1 per flat tire).

Threshold: 12/ Automotive Mechanic
Equipment: Automotive Mechanic Facility

Vehicle Stabilizer System:
Designed for motorcycles, this flywheel based gyrostabilizer allows a motorcycle to balance properly to drive without a rider. It is a common modification for Riggers that like to use motorcycles.

Threshold: 14/ Automotive Mechanic
Equipment: Automotive Mechanic Shop

Chemical Seal:
Vehicles that transport passengers can be modified with a chemical seal to protect their passengers from hostile environments or chemical attacks. This can only be applied to vehicles where the passengers are completely enclosed within the vehicle. Activating the seal requires a Complex Action to activate and has enough air for 1 hour, unless the optional additional air tank is also included, bringing the total to 2 hours.

Threshold: 12 Automotive Mechanics (or other mechanical skill depending on vehicle type)
Equipment: Automotive Mechanic Shop

Armour Upgrades:
Many Riggers retrofit their vehicles or drones with additional armour, in an effort to be more resilient in combat. However, there is a limit to the amount of armour that can be added without negatively affecting the functioning of the drone or vehicle. Each rating of armour Upgrade adds directly to the armour value of the vehicle.

Threshold: Rating x 3 Armorer (Armour) or Mechanic
Equipment: Armorer Shop or applicable vehicle Mechanic Shop

Similar to the personal armour mod of the same name, this protects the vehicle from cold damage. Add the value of the Insulation rating to resist cold-based attacks.

Threshold: 12 + Rating Automotive Mechanics (or other mechanical skill depending on vehicle type)
Equipment: Automotive Mechanic Shop

Thermal Damping:
Similar to the personal armour mod of the same name, this protects the vehicle from fire damage. Add the value of the Fire Resistance rating to resist fire-based attacks.

Threshold: 12 + Rating Automotive Mechanics (or other mechanical skill depending on vehicle type)
Equipment: Automotive Mechanic Shop

Electrochromic Coating:
This popular vehicle enhancement allows for the vehicle owner to change the colouring of the vehicle with a complex action. This is a purely cosmetic change, and will not fool close inspection. Many pre-set configurations can be saved in the vehicle’s computer, and set to switch automatically on a pre-set schedule. Many use this option to give their vehicles extravagant looks from flickering flames on sports cars to large cargo trucks set to look like huge aquariums. This is often combined with the Morphing License Places to produce a undercover vehicle.

Threshold: 8 + Automotive Mechanics (or other mechanical skill depending on vehicle type)
Equipment: Automotive Mechanic facility

Pulse Weave/Strobe Coating:
Using a combination of pulse-weave fibers and mini-strobes, this vehicle mod allows the vehicle owner to make his vehicle very difficult to target visually. Dozens of mini-strobes flashing at different frequencies and colours cause anyone looking in the direction of the vehicle receives a –4 dice pool penalty on attack tests due to the strobing (flare compensation goggles, glasses, etc. reduce this modifier to –2, while flare compensation in cybereyes or as a retinal modification reduces this modifier to –1)

Threshold: 14 + Automotive Mechanics (or other mechanical skill depending on vehicle type)
Equipment: Automotive Mechanic Facility

Ruthenium Polymer Coating:
This vehicle coating involves the application of special Ruthenium fibers to the surface of the vehicle. The ruthenium polymers are controlled by a dedicated sensor suite incorporated into the vehicle that scans the surroundings and replicates images of the area at the proper perspectives, helping the vehicle blend in. While the fibers can render a vehicle difficult to see, it is far more effective on smaller drones than full size vehicles.

The base penalty for any perception checks to spot the coated drone or vehicle or drone are equivalent to the rating of the coating. Small or smaller drones improve this penalty by 2.

Privacy Window Tinting
A fairly common vehicle modification, especially for vehicles used by corporate big-wigs or underworld figures, the windows of the vehicle are treated with darkened coatings that make them almost 1-way. Visual perception checks to make out details inside the vehicle are at -4.

Reflective Window Treatment
A more effective and expensive option, this treatment turns the vehicle’s windows into effective 1-way mirrors, making it virtually impossible to make out any details inside the vehicle. Visual perception checks to make out details inside the vehicle are at -6.

3. Sensors
Another important aspect for Riggers are the sensors mounted on their drones or vehicles. Each drone or vehicle has a built-in capacity for sensors (separate from its capacity for other modifications), and a limit on how good the sensors it can mount can be.

Also see Clarification on Sensors

Drone Sensors
Vehicle/Drone Size Sensor Capacity Max Sensor Rating
Microdrone 3 3
Small Drone 3 3
Medium Drone BOD Rating of Vehicle 4
Large Drone BOD Rating of Vehicle 5
Motorcycle-sized Vehicle BOD Rating of Vehicle 6
Large Vehicle BOD Rating of Vehicle 7
Very Large Vehicle BOD Rating of Vehicle 8

Default Sensors
Vehicles and drones come with a standard set of sensors in the base model, which are included in the price of the drone or vehicle. The rating of the base sensors are defined in the vehicle’s statistics block. To alter this setup, the rigger will need to pay for any changes.

The standard drone sensor setup (using [ 3 ] capacity) is as follows:

  • Camera (Front) with low-light vision
  • Laser Range Finder
  • Motion Sensor

The standard vehicle sensor setup (using [ 5 ] capacity) is as follows:

  • Atmosphere Sensor
  • Camera (Front) with low-light vision
  • Camera (Rear) with low-light vision
  • Laser Range Finder
  • Motion Sensor

Replacing or adding sensors to the vehicle or drone involves selecting whether an entire array will be changed/added (for vehicles with sufficient sensor capacity) or whether individual sensors will be changed/added.

Vehicle/Drone Sensor Upgrades
Type Cost Sensor Capacity Sensor Functions
Single Sensor Rating x 100¥ [ 1 ] 1
Sensor Array Rating x 1,000¥ [ 6 ] 8

The Rating of the Single Sensor or Sensor Array determines the Rating of the sensors contained within the single housing or array. Each function uses a single slot from the sensor type (single or array), regardless of the function. However, enhancements to the sensor function (like adding low-light vision to a camera sensor) must be purchased separately, and are limited by the capacity of the associated sensor.

Sensor Functions
Function Range
Atmosphere Sensor
Camera LOS
> Visual Enhancements LOS
Cyberware Scanner 15 meters
Directional Microphone
> Audio Enhancements
Geiger Counter
Laser Microphone 100 meters
> Audio Enhancements 100 meters
Laser Range Finder 1,000 meters
MAD Scanner 5 meters
Motion Sensor 25 meters
Olfactory Sensor
Omni-directional Microphone
> Audio Enhancements
Radio Signal Scanner 20 meters
Ultrasound Sensor 50 meters

4. Damaged vs Destroyed Gear

Similar to people, gear has a certain amount of ‘overflow’ it can take before being completely destroyed.

When all of its condition/damage track is filled, the item becomes unusable, however, it is not completely destroyed. Like a person it has a number of overflow boxes equal to its Body. If these boxes are filled, the item is destroyed beyond repair.

Repair Costs & Times

Standard Repairs
Performing standard repairs, where the vehicle/gear is still in ‘functional’ range is fairly straightforward.
Extended Test
Interval: 1 hour
Cost: 5% of vehicle cost per box on damage track

Extensive Repairs
Where the vehicle/gear is in its ‘overflow’ (has suffered enough damage to render it non-functional, but not completely destroyed) is similar to the standard repairs, but more expensive and time consuming.
Extended Test
Interval: 2 hours
Cost: 10% of vehicle cost per box of overflow

Scavenging for Parts
Many Riggers or other Shadowrunners who are short on nuyen are required (or prefer) to scavenge for parts in order to repair their damaged vehicles or other gear. While this can same them significant money, it can add on significant time to their repairs. The main requirement is access to a source of parts to scavenge, whether it is a scrapyard for vehicles, raw electronics for hardware repairs, etc.
Simple Test
Interval: 4 hours
Base threshold of 2; each net hit above the threshold provides sufficient materials to repair 1 box of damage to the vehicle/gear.

Damage to specific parts of a vehicle (windscreen, wheels, etc.) may require specialized/individual tests.

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Riggers in 2099

Detroit 2099 Severinna