Having survived the attack at the garage by the rival Yakuza thugs, the team took stock of not only the fallout from that, but of the looming deadline for the Tertiary Substation job.
Deciding that the dying man in the back of the car in the garage’s yard may have some information, the team carried him inside the garage and managed to stabilize him. While that was going on, the rest of the gang worked to clean up the mess from the firefight before the police arrived.
Once Knight Errant had come and gone, having only performed only the most perfunctory investigation, Kabuki contacted Digiraja to have him crack the commlink of Paul Foote, the security guard from the Substation so that a meeting could be set up between him and Kabuki. It only took him a few hours to track down Paul’s commlink and figure out the likely contact number; Paul regularly receives short messages from Gizli Enterprises containing only times. Sure that these were the messages from Paul’s Ares handler, the team used Digiraja to fake a message from the sender to Paul, setting up a meeting at noon the next day.
As morning rolled around, and most of the team had managed to catch a few hours of fitful rest, the man they had saved from the back of the car was finally regaining consciousness. Taking a friendly tone in their questioning, the team managed to get several bits of information from him:
- His name is Ken Tailor
- He is a mercenary hacker.
- He was hired by “one group of Chinese guys to hack in to the other group of Chinese guys”
- The leader guy often spoke “Chinese”, bust a couple of the thugs didn’t seem to understand him.
- The thugs were accompanied by a woman they referred to as “Mayosuki”
He didn’t seem to have any animosity to the group, and was more than willing to work with them, as long as it didn’t involve any guns. He even offered to pay them for retrieving his cyberdeck, which he believed the Yakuza leader had made off with after putting several bullets in his chest.
The team decided to take his offer, in exchange for a favor later, and allowed Ken to use one of the captured comlinks to get online. Within a few seconds he had logged on to the commlink and located his cyberdeck: it was in a small warehouse in Dearborn.
With the noon-hour meeting with Paul Foote looming, the team, accompanied by Otis Young, headed to Dearborn to investigate the warehouse, using the garage’s truck.
Finding the warehouse was not difficult; it was an old, almost abandoned-looking building, surrounded by a lot filled with an abundance of cracked concrete. However, new-looking security cameras had been installed above all of the doors. Several windows can be seen on what is the second (top) level of the warehouse, though many are either covered in grime or broken and boarded up. The building is concrete, with little in the way of hand-holds .
Finding a safe spot to stop nearby, Hiraku quickly scouted the building, using a combination of astral projection and magical scrying.
1. Warehouse area: There is a pair of cars (Hyundai Shin-Hyung) and a large transport truck concealed within the warehouse (GM Optimum Transport; with another Shin-Hyung inside the trailer)
2. Work area: separated from the open warehouse area by a trio of large screens (3m x 3m). Large tables have weapons and other gear spread out on them. A pair of the Yakuza are down here either working or relaxing on a couple of old chairs. The building’s washroom is off in the corner under the stairs to the upper level.
3. Common area: several old couches and chairs are spread around this area, with the Yakuza soldiers hanging out. There are also a cooking area and a large-screen HD. A dozen more Yakuza are hanging out in this area, though they are in and out of the other rooms (4-6) on a regular basis. They all appear to be normal humans, but all are armed or have weapons within close reach.
There are several fridges, filled with beer and other alcohol, as well as boxes of take-out and microwave food stacked fairly neatly.
The area is open to the warehouse below, with a railing along the open edge.
4. Bunk room. Several bunk beds are crammed into this room. Could fit 6 at most.
5. Single room. A single large bed with an open-faced closet/armoire. Fairly clean.
6. Single room. A single large bed with an open-faced closet/armoire. Not as clean as the previous room.
7. Private room. Protected by a mana barrier (generated by the magical lodge inside). This appears to be the room of the Yakuza leader, with a small shrine in one corner (a magical lodge) a large comfortable-looking bed, and a table covered in varied items, including what appears to be Ken’s cyberdeck. A large assault rifle leans against the wall near the door. A single figure is meditating near the shrine. He is dressed in a long armored coat, with a katana across his knees.
8. The roof of the building is flat and open with no apparent security. A single access door leads down from the roof to #8